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418316 Posts in 29811 Topics by 34462 Members - Latest Member: KarenB492 September 08, 2010, 06:40:07 AM
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Mugen-Infantry  |  M.U.G.E.N  |  Works In Progress (Moderator: Rajaa)  |  Ðshiznetz W.I.P's(Breloom&Swalot)
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Author Topic: Ðshiznetz W.I.P's(Breloom&Swalot)  (Read 11688 times)

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Offline ~Kirishima~

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Re: Ðshiznetz W.I.P's(currently Cumbusken&Breloom)
« Reply #510 on: November 30, 2009, 02:46:25 PM »
<a href="http://www.youtube.com/watch?v=fr1yjVIfrAo" target="_blank">http://www.youtube.com/watch?v=fr1yjVIfrAo</a>

Joe's current status.

Offline Shiz

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Re: Ðshiznetz W.I.P's(currently Cumbusken&Breloom)
« Reply #511 on: November 30, 2009, 03:10:19 PM »
awesome video man but lol i told you i havent worked on the juggling @_@ you wont be able to connect anything after bakuretsu ken btw, that too was because of the faulty juggling.

but still awesome video man.


Offline Fatal

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Re: Ðshiznetz W.I.P's(currently Cumbusken&Breloom)
« Reply #512 on: November 30, 2009, 05:10:22 PM »

Offline Shiz

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #513 on: July 08, 2010, 12:13:18 AM »


working on this guy and breloom. All char updates will be continued in a week or two(once i get a new lappy) joe will be one of those *jango* or *crazy koopa* wips, that will sometimes be worked on and eventually be finished.


Offline ecthelionv2

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #514 on: July 08, 2010, 12:40:57 AM »
The blob with the stache? o 3o

Interesting.

any idea about the attacks?


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Offline Shiz

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #515 on: July 08, 2010, 12:42:50 AM »
just gonna add his moveset from typewild and some poisonous attacks and maybe throw in something extra


Offline MC2

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #516 on: July 08, 2010, 01:15:07 AM »
That's awesome.  Another Mugen dream of mine come true : )

My only complaint atm is the small portrait.  Otherwise, I am beyond excited.

Offline Shiz

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #517 on: July 08, 2010, 01:18:53 AM »
Its a place holder  8)


Online Rajaa

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #518 on: July 08, 2010, 03:09:04 AM »
I hate that Pokemon. I thought you meant the bird one.
Spoiler for My animation is far more painful to look at than yours!:

Offline LaQuak

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #519 on: July 08, 2010, 03:11:03 AM »
Mista Swalot :o

Offline ~Kirishima~

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #520 on: July 08, 2010, 06:39:20 AM »
ShowBuySpirit's Umbreon has a "Toxic" special that could be useful for Swalot as coding reference.

Good luck on this guy!


Offline Shiz

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #521 on: July 15, 2010, 06:36:31 PM »
lucario:
Fixed some clsn
removed uneeded aniamtions from the air file
Fixed some axis from the sff file
added statetypesets to all his attacks to give some space time from attacks
made his helper select animation faster
fixed powerset before a round
iron tail is airborne
ground iron tail velocity have been changed
fixed some pause time between attacks
added more comboability to him and fixed some
no infinites(founds some that people never told me l.p and forward l.p)
grab command is set to what its suppose to be
no more quick attack, it was ridiculous to begin with
no more detect(l.p l.k+back) which was also ridiculous
fixed some hyperbackgrounds and hitsparks
adjusted not hitbys for his hypers
lvl3 desperation move is just a lvl3 hyper now
aura storm is a level2
closecombat corner vels adjusted aswell as final combat, hell all attack corner vels are now fixed
made supers states appropriate numbers(1000-2000) and hypers (3000+)

just need to tightn up some things and hell be done. Then ill start with gardevoir(shouldnt be to hard to fix) and then blaziken.. fawk.. he needs a fuck ton of shit to be done.


Offline Shiz

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #522 on: July 26, 2010, 08:23:57 PM »
almost done with gardevoir, havent had much time because of work and internet porn
Gardevoir:
added new winposes
new jump forward and land animation
new projectile animation
fixed some combo links and added some others(also super canceling is much easier)
new lvl3 hyper portrait
changed hyper sparks to match combuskens
fixed a glitch i had for her healing hyper lvl2
fixed hk+ forward lp infinite
new hyper move has been added
Adjusted her light fx for her punch attacks(that was fucking annoying)
new sound for her light attacks like in type wild
adjusted some corner cornerpush's in her hypers(sometimes it didnt connect)
fixed her nothitbys in her close combat hypers, before they were just ridiculous
also fixed the hitpauses for them which were ridonculous


all that is left is to finish a custom state and juggle points for certain attacks. then ill work on blaziken..

Hey also kirishima wipped me up some awesome new palettes for lucario
Spoiler for Hidden:



:datass:


Offline omegabros6

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Re: Ðshiznetz W.I.P's(Breloom&Swalot)
« Reply #523 on: July 27, 2010, 06:02:31 PM »
can't wait for this your lucario was amazing what else is up your sleeve? :)

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