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Author Topic: Yoma Komatsu (02/22/09)  (Read 1383 times)

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Baby Bonnie Hood

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Yoma Komatsu (02/22/09)
« on: February 21, 2009, 07:48:19 PM »



http://www.mediafire.com/?za2jjh1tbmm
Link at RandomSelect also updated:
http://randomselect.piiym-net.com/

I'll post a changelog later when I'm able and after I recall what I changed.  For now, have fun.
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☠Vandal Heart★♪

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Re: Yoma Komatsu (02/22/09)
« Reply #1 on: February 21, 2009, 07:52:18 PM »
Damn the update looks awesome, I always liked her megalomania code, updating my file for sure.

lol
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v
« Last Edit: February 21, 2009, 08:12:09 PM by ☠Guardian Angel Wolf »
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Re: Yoma Komatsu (02/22/09)
« Reply #2 on: February 21, 2009, 08:10:29 PM »
....give her a Dark Barrier, BBH. XD *shot*
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Baby Bonnie Hood

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Re: Yoma Komatsu (02/22/09)
« Reply #3 on: February 21, 2009, 08:29:34 PM »
Alright, here's the changelog:
- She now has special win and lose poses for Arcade and Survival mode endings.  While the win pose is new, the lose pose is just her continue anim.
- New dizzy and continue anim.
- New intro sequence.
- Clsn1 shrunk on most attacks.  Also, guitar attacks now have 75% Clsn2 and sound attacks now have 50% Clsn2.
- Crouch LP, MP, HP can now be air blocked.
- Height of floor bounce hit state has been reduced.
- Air dust now wall bounces only on counter hit.
- Psych Burst has more start-up, pretty much now accurate overall to GGXX (or at least muteki's GG chars).
- Guard Cancel now costs 1000 power instead of just 500.
- She can now throw backwards for all throws.
- One new special move, a more traditional anti-air attack named Riff Riff Orbit.
- The old anti-air attack, Wailing Bonus, had its command changed and lost all its invincibility and special block properties (all versions can now be blocked standing and aerial).
- Dive always knocks down now.
- Landing recovery of Dive, Firefly, and Riff Riff Orbit (they all share the same one) has been made longer.
- Drummer striker's attack can now be air blocked; it's also now taller and less wide.
- Guitar striker's projectiles now travel further.
- PPG striker's projectile now only does 3 hits.
- All projectiles (with a few exceptions) now have a projpriority of only 1; apparently, projpriority applied to each projectile hit and not just only the projectile alone.
- EX Ever Snow does not activate if blocked, and only KOs at the last hit.
- In Gold mode, Band Session summons all three band member strikers at once.
- Like Wailing Bonus, Chikara has lost all invincibility and special block properties.
- *Shining* is now only one projectile that does 5 hits.
- New ending to Dynamite Rave.
- Lots of changes to the former Instant Kill attack: It can now be done at any amount of life, it now only does a certain amount of damage, its command has been made easier, and it's been renamed to Premium Encore.
- She can now do Day Dream up to three times in one round instead of the old two.
- She has a new get-up attack, which counts as a special move.
- Hyper KO finish BG for Premium Encore (and now Day Dream too) has been changed.
- She can now look up and down while in her standing and crouching anims.
- New position indicator to show where she is when she's off-screen vertically.
- Her damage output has been reduced, which includes reducing the damage of her EX moves & hypers and doubling the dampening of her damage dampener.
- Various sounds and explods have been changed.
- She now has a frozen anim (7990), so Ice and Big Chicken have someone new to freeze.
- Midnight Bliss anim is now only 6 frames.
- Dash cancel and jump cancel now only work if the attack hits (not when it misses or is blocked).
- Similarly, Roman Cancel costs 1000 power only when the attack hits (not when it misses or is blocked, that one costs 1500 power).
- Custom AI has been changed; though it still combos, it should no longer be as brutal as it once was... hopefully.
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Sol Badguy Z

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Re: Yoma Komatsu (02/22/09)
« Reply #4 on: February 22, 2009, 01:23:33 AM »
So I've gotta ask, though you may have answered a long time ago before (dun remember), but what has you stuck up on an MS paint character like her?
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Will miss you MJ.  ;_;

Caligula

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Re: Yoma Komatsu (02/22/09)
« Reply #5 on: February 22, 2009, 01:30:12 AM »
:D My favorite enemy has been upgraded!
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Baby Bonnie Hood

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Re: Yoma Komatsu (02/22/09)
« Reply #6 on: February 22, 2009, 10:02:31 AM »
So I've gotta ask, though you may have answered a long time ago before (dun remember), but what has you stuck up on an MS paint character like her?

I don't even remember the question, let alone the answer.  And I'm not even sure if you're Rajaa, probably not.  Sheesh, stupid forum doesn't let me view people's original usernames.

Anyway, to entertain you: I drew her all by myself, and I consider it a personal achievement.  I know I'm not Warner or even Drowin, but whatever; I'm still proud of my original sprites even though it's of an existing character (just not from a fighting game).

And you know what?  I'm gonna keep doing it.  I have plans for my next character who still won't be from a fighting game.  So I think you'll be glad to know that I'm all done with Yoma and am ready to move on (as slowly as ever).  Or maybe you won't be glad because you're just trolling me.  Whatever.

...hmm, I guess I do seem to be infatuated with "MS Paint" characters.  Yoma, Takezo, Tokiko, Uino... lame drawings are lame I guess, but they play well anyway and that's all that matters.  I'll take Yumeka over Gouken any day, at least until someone makes a much better Gouken than the one currently out there.
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Sol Badguy Z

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Re: Yoma Komatsu (02/22/09)
« Reply #7 on: February 23, 2009, 08:05:47 PM »
I can't say that my asking wasn't tainted with a hint of disgust for such visually apauling charas, but I am not trolling.

It doesn't hurt me any if you get hung up on such things though (don't know why you bothered replying like that), anyone who functions properly will, just like I would, see it as something not to take seriously.  To Alexlexus' credit unfortunately, I'd take Gouken over this - why introduce a character whose looks obviously clash with the rest of a cast in the worst way imagineable, making the mugen look like a thrown together POS?

Actually, I'm gonna dl this and see if the "gameplay" (which is what you think only matters) amounts up to "playing well".


I miss ur Lilith and Jedah :(


Edit: Btw, this really is Rajaa.... if Rajaa was Sol Badguy Z.
« Last Edit: February 23, 2009, 08:06:47 PM by RAJAA FUCKING BOY »
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Will miss you MJ.  ;_;

Baby Bonnie Hood

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Re: Yoma Komatsu (02/22/09)
« Reply #8 on: February 23, 2009, 10:14:34 PM »
I miss ur Lilith and Jedah :(

I never made a Lilith.  *innocent whistle*

And it's not my Jedah, it's Deuce's.  Argh, why didn't Warner base Vampire Burns off of his Jedah?  If only he was still around to give him permission.....
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Sol Badguy Z

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Re: Yoma Komatsu (02/22/09)
« Reply #9 on: February 23, 2009, 11:40:20 PM »
You're asian, aren't you?


Edit:  And who the hell cares about permission?  If he's not around then apparently he doesn't give enough of a shit.
« Last Edit: February 23, 2009, 11:41:19 PM by RAJAA FUCKING BOY »
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Will miss you MJ.  ;_;
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