.:DOWNLOAD:.VERSION HISTORY:
-1.00c:
-Added option to activate Gekido at low life.
-Airguard velocity tweaks.
-1.00b:
-Fixed super armour hitvel accumulation.
-Added some envshake to jump landings.
-Kongou can now walk and jump from "crouching".
-1.00:
-Initial release.
TO-DO LIST:
-Bug fixes/tweaks
CREDITS:
-Capcom for Warzard
-Kong for most of the sprites
-[E] for mame builds for ripping sprites
-Winane for XOR AI activation method
Long overdue, but here he is. Kinda no-frills at the moment; gameplay from Warzard is implemented plus some custom mode embellishments and some basic AI, but no new moves yet. Overall, he's quite a basic character, but should make a fine giant mook.
No plans for further characters until my uni research project is complete; when a lecturer says you'll lose a lot of sleep, believe it. X_X I will try to update Blade, Valdoll and Ravange's hit velocities after this semester though.
Comments & criticism welcome.