Hello everybody....
I'm looking for someone who can edit sprites to street fighter 2 style, and i'm looking for someone who knows coding AI chars.
Please send me a message or contact me on this mail:
memo_ndo@hotmail.com
Thanks, see ya.
For coding an AI, you might want to take note at how other creators do it [a. in a seperate txt file (Muteki), b. Within the cns [9, and a bunch more], or c. in the cmd file] and start with statedef -# [state -# (of course replace the number with what ever number it is [excluding 1 and 2, 3 will probably work] AI] type = Varset then use a trigger then code the AI move numbers and such.]
AN example of this.
from 9's Satsuki
[;AI
[Statedef -3]
[State -3, AI]
Type = VarSet
TriggerAll = ((Var(59) = 0) && (RoundState != 3))
Trigger1 = Command = "AI_00"
Trigger2 = Command = "AI_01"
Trigger3 = Command = "AI_02"
Trigger4 = Command = "AI_03"
Trigger5 = Command = "AI_04"
Trigger6 = Command = "AI_05"
Trigger7 = Command = "AI_06"
Trigger8 = Command = "AI_07"
Trigger9 = Command = "AI_08"
Trigger10 = Command = "AI_09"
Trigger11 = Command = "AI_10"
Trigger12 = Command = "AI_11"
Trigger13 = Command = "AI_12"
Trigger14 = Command = "AI_13"
Trigger15 = Command = "AI_14"
Trigger16 = Command = "AI_15"
Trigger17 = Command = "AI_16"
Trigger18 = Command = "AI_17"
Trigger19 = Command = "AI_18"
Trigger20 = Command = "AI_19"
Trigger21 = Command = "AI_20"
Trigger22 = Command = "AI_21"
Trigger23 = Command = "AI_22"
Trigger24 = Command = "AI_23"
Trigger25 = Command = "AI_24"
Trigger26 = Command = "AI_25"
Trigger27 = Command = "AI_26"
Trigger28 = Command = "AI_27"
Trigger29 = Command = "AI_28"
Trigger30 = Command = "AI_29"
Trigger31 = Command = "AI_30"
Trigger32 = Command = "AI_31"
Trigger33 = Command = "AI_32"
Trigger34 = Command = "AI_33"
Trigger35 = Command = "AI_34"
Trigger36 = Command = "AI_35"
Trigger37 = Command = "AI_36"
Trigger38 = Command = "AI_37"
Trigger39 = Command = "AI_38"
Trigger40 = Command = "AI_39"
Trigger41 = Command = "AI_40"
Trigger42 = Command = "AI_41"
Trigger43 = Command = "AI_42"
Trigger44 = Command = "AI_43"
Trigger45 = Command = "AI_44"
Trigger46 = Command = "AI_45"
Trigger47 = Command = "AI_46"
Trigger48 = Command = "AI_47"
Trigger49 = Command = "AI_48"
Trigger50 = Command = "AI_49"
Trigger51 = Command = "AI_50"
Trigger52 = Command = "AI_51"
Trigger53 = Command = "AI_52"
Trigger54 = Command = "AI_53"
Trigger55 = Command = "AI_54"
Trigger56 = Command = "AI_55"
V = 59
Value = 1
IgnoreHitPause = 1
[State -3, AI]
Type = VarSet
TriggerAll = Var(59) = 1
Trigger1 = Win = 1
Trigger2 = Lose = 1
Trigger3 = DrawGame = 1
Trigger4 = RoundState = 4
Trigger5 = RoundState = [0,1]
V = 59
Value = -1
IgnoreHitPause = 1
[State -3, AI]
Type = VarSet
Trigger1 = Var(59) = -1
Trigger1 = RoundState = 2
V = 59
Value = 1
IgnoreHitPause = 1
[State -3, AI]
Type = VarRandom
TriggerAll = Var(59) = 1
TriggerAll = StateNo != 120
Trigger1 = Time = 1
Trigger2 = Time %60= 1
V = 58
Range = 0,99
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 9999
PauseMoveTime = 9999] To help you get started.