Okay, so I went to the common1 cns...... and it was empty. Sorry for sounding such a newb

, but where can I find the states which define the movement of the character e.g. gethitanims, jumping, etec. Looked in the common1 cns and it was blank.

Even weirder though, is that whenever I test my character out, poof, its there. The character, that is.
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Oh, and I checked out the said characters cns before, just gave me a headache. Being kinda new to this, I still have a basic concept on things, and dont know how to really build up a character as heavy as this one.
here's the cns...
The start state
; Start
[Statedef ]
type = S
movetype = I
physics = S
sprpriority = 4
[State, NoTurn]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn
[State, AngleSet]
type = AngleSet
trigger1 = 1
value = 0
[State 0, 0]
type = ChangeAnim
trigger1 = Anim != 0
value = 0
[State 0, 1]
type = VelSet
trigger1 = Vel X != 0
x = 0
[State 0, 2]
type = VelSet
trigger1 = Vel Y != 0
y = 0
Thats the start state. The Idle state
[Statedef]
type = A
movetype = I
physics = N
sprpriority = 4
ctrl = 1
[State]
type = AngleSet
trigger1 = 1
value = 0
[State]
type = ChangeAnim
trigger1 = Anim != 0
value = 0
[State]
type = null ;Turn
trigger1 = Command = "holdback"
[State]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
[State]
type = VelSet
trigger1 = command = "holdup"
y = const(velocity.walk.back.x)
[State]
type = VelSet
trigger1 = command = "holddown"
y = const(velocity.walk.fwd.x)
[State]
type = VelSet
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
x = 0
[State]
type = VelSet
trigger1 = command != "holdup"
trigger1 = command != "holddown"
y = 0
[State]
type = PosSet
trigger1 = Pos Y > 0
y = 0
[State]
type = PosSet
trigger1 = Pos Y < -200
y = -200
Then use changestates to alter the moving forward, backward, crouching, jumping etc. and set the value to this state so that the character will move like its floating... Although the problem with this is that the character DOES float(using PosSet) and "float" moves forward but looks the same...which is alright for that character, but for mine, it needs to change from a stationary anim to its zooming forward anim. So how do I change it work that way?
Sorry for the insanely long post. -___-